
The difference between cowboy hat and tuque is a matter of temperature.

Pants and button-down shirts will provide the broadest protection. If you can set up an indoor structure somewhere (like have a pair of sunlamps and a heater enclosed around a geothermal), it will give you a consistent, sizeable harvest every year. The earlier the better, as temps begin to thwart growing ranges near the final few days of Fall.ĭon't bother planting outside after spring, the plants will die in winter temps. Just set up a (very) large field of it somewhere before the end of spring. If you stack actual armor and a good shield, you'll create an amazing melee fighter to boot.ĭevilstrand doesn't have a wide window for efficiency because of how long it takes to grow and it's extremely limited use (once you have your colonists outfitted, it's not worth the effort to keep harvesting).
RIMWORLD DEVILSTRAND WONT GROW HOW TO
To begin with, your colonists will already know how to plant and grow food outdoors in tillable soil in Rimworld, but through research they can unlock an advanced method of farming which will grow food quicker and more efficiently, at the cost of electricity. Good conditions definetively improves growing speed, though. Regardless, Devilstrand is very slow to grow. Soil quality affects growing speed too, so try to plant devilstrand on rich soil, not gravel. The plant says how much it is slowing down if targeted when it is too cold. This is actually pretty critical for small colonies in late game, as it narrows the primary threat to melee chargers. Growing your own food This guide will focus completely on the last way of obtaining food, farming. like other crops, there is only a minimum temperature. If temperature allows, jackets/dusters as well. Yeah, best thing for devilstrand is building high-quality shirts/pants for colonists.

Divide each overall amount by the number of materials it takes.the result is the overall cost effectiveness per unit of material.

As you get people kitted out with armor vests or power armor on top of devilstrand clothes, you'll have a huge resistance to damage.Īs far as figuring out the most cost effective, you can do that at home with the game and a calculator.ġ) open the game, make a tailoring bench, queue up one of everything, check details and write down how much material each takes (like cowboy hats only take 25 materials)Ģ) dev mode spawn clothes over and over (or use EDB and make a 20 crafter with 2 bionic arms, industrious and very neurotic and dev mode cloth, making items over and over) until you have a same-quality, same material item of each type.ģ) check the market price, or dev mode call a trader and check the prices. If temperature isn't an issue, make devilstrand dusters/jackets and tuques as well.ĭevilstrand has a very good sharp resistance (rhinohide is also good for this) - to the point that a colonist kitted out with high quality devilstrand/rhinohide clothes actually has the equivalent of an armor vest all over. If temperature is a problem, use alpaca wool or muffalo wool cowboy/duster or tuque/jacket to fend off the elements. Best USE of devilstrand is making shirts and pants for your colonists to wear.
